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The Fox Engine was actually interesting, with its lighting tech, and its material textures, like clothes, because i know Kojima wants the games to LOOK realistic, but be far from realistic, which we saw in the MGS5 trailer, with flaming unicorns, and flying flaming whales and a presumably young Psycho Mantis, thats excusable, and with the recent Dark Souls 2 interview, they put alot of effort into making the visuals more realistic, but i know the game is from actually being realistic. And the face rendering was all companies like Activision, Crytek, and Capcom….the only emotion i get from them is anger because they make boring and shitty games. Fucking bullshit, Walking Dead, Bioshock Infinite, even Skyward Sword, a game i barely like, have such simple face animations, but theres soooo much emotion in them, not like David Cage’s old pedo face he made. Like Underground, Palmont City’s street races take place at night, something that will look mesmeric with next-gen graphics.I mean, the whole of GDC is was just like, “what is the point with this shit?” With all the “amazing face tech”.
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Each has a unique ability, such as taking out rival drivers. You recruit crew members to race alongside as teammates during races. It’s a recycled storyline, but Carbon’s gameplay is where it really shines. It turns out that Cross (one of the antagonists from MW) has chased you all the way to Palmont City. You begin in Palmont City with your BMW M3 again and once again, lose your ride, this time to the police. BEAUTIFUL: Carbon’s Palmont City is just as good as Underground’s Olympic city If Carbon was remastered on next-gen, it would show a new generation of players just how good it was.
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The sequel to Most Wanted is when some believe NFS began to decline, but we believe it’s an underrated title. Customisation is nothing to shake a stick at either, simple yet effective in this title.
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The soundtrack is also iconic, debatably better than the Undergrounds’.
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